@inproceedings{smeddinck_did_2012,
 abstract = {Exergames offer exciting perspectives not only for rec-
reational, but also for therapeutic use. Increasing num-
bers of older adults in many industrialized countries 
raise the need for affordable and reliable solutions to 
help people to stay healthy and fit at advanced ages. 
While games user research is vital to increasing the 
quality of game designs and improving game design 
processes, many research tools are difficult to use with 
senior gamers, and the target group is especially vul-
nerable to mistakes both in game design and games 
user research.  
We report and classify some of these challenges along 
with possible approaches, aiming to fuel intensified ex-
change about methodological experiences among re-
searchers in the field.},
 address = {Austin, Texas, USA},
 author = {Smeddinck, Jan and Herrlich, Marc and Krause, Markus and Gerling, Kathrin and Malaka, Rainer},
 booktitle = {Proceedings of the CHI Game User Research Workshop},
 note = {"projects":["wuppdi"],"url_pdf":"./files/papers/b_06_ChallengesInEvaluatingExergames.pdf"},
 title = {Did They Really Like the Game? -- Challenges in Evaluating Exergames  with Older Adults},
 url = {http://hcigames.businessandit.uoit.ca/chigur/wp-content/uploads/2012/04/gurchi2012_submission_8.pdf},
 urldate = {2012-05-18},
 year = {2012}
}

