The sPortal project was conducted by a group of Digital Media master students from the University of Bremen in 2012⁄13.
It developed an interactive approach for first person video game control via a natural user interface called ‘sPortal’. It introduces an improved full-body motion-based game experience, focusing on physical walking, running and jumping as input methods. sPortal facilitates physical exercising whilst playing computer games. It provides a new game experience based on customized levels created for the video game Portal 2 that are designed around specific exercises.
The approach supports walking-in-place (WIP) and suspended walking as input modalities. It also includes warm-up as well as training levels we created based on selected sequences of exercises.
Video summary of the different modalities for “physical locomotion” in virtual environments:
For more information, visit the external project page.