A project that investigated the potential of motion-based exergames in virtual reality, focusing on locomotion techniques and feedback.
A project on supporting individually adapted therapy with digital games. It focused on harnessing the potential of motion-based games for health to support motivation, guidance, and feedback.
A project that aims to help students gain certifications, incomce, and employment through embedding real work tasks in online learning courses.
A project on motion-based games for health for the support of physiotherapy and rehabilitation for older adults.
An early project exploring the applicability of exergames for supporting physiotherapy for people living with Parkinson’s.