Games-user-research

Virtual Reality Exposure Therapy

A project on engagement and empowerment using playful user-generated treatment in virtual reality exposure therapy.

Deep Player Behavior Models

A project on developing deep player behavior models for dynamic and generative non-player character interactions, game testing, player substitution and fraud detection.

Questionnaires in Virtual Reality

A project on potential biases and pathways to operationalisation of questionnaire-based research in virtual reality.

Space Project Y

A project that investigated the potential of motion-based exergames in virtual reality, focusing on locomotion techniques and feedback.

Adaptify

A project on supporting individually adapted therapy with digital games. It focused on harnessing the potential of motion-based games for health to support motivation, guidance, and feedback.

sPortal

A project that aims to help students gain certifications, incomce, and employment through embedding real work tasks in online learning courses.

Spiel Dich Fit

A project on motion-based games for health for the support of physiotherapy and rehabilitation for older adults.

WuppDi!

An early project exploring the applicability of exergames for supporting physiotherapy for people living with Parkinson’s.