Spiel Dich Fit

The following is an excerpt from a publication that describes the project in further detail:

On the basis of the lessons from the WuppDi project (Assad et al., 2011), and given the strong positive response expressed not only by PD patients, their relatives, and therapists, but also through notable public interest and requests by therapists for similar programs for other target groups, the project Spiel Dich fit und gesund (SDF), which translates roughly to “play to become fit and healthy”, was set up to focus on exploring the use of MGH for older adults. Gerontologists and social care workers had suggested that games similar to those that they had seen as part of the WuppDi suite of games for people with PD could work well for general move-ment motivation with older adults. Thus, a suite of games was envisioned around the corner-stones of supporting motivation to improve upper body movement, flexibility, and balance, as well as exploring general movement motivation, cognitive training, and MGH with a strong musical, or rhythm and timing component. The possibility to personalize the games to individual users was also an integral part of the concept.

Screenshots of the SDF garden demos and the settings interface for therapists.

Since related work and the prior project had underlined the importance of user-centered iterative design in the context of MGH, SDF was designed around that approach from the start. The project aimed for continuous iterative testing alongside the project development to start as soon as interactive prototypes were available. The continuous brief iterative testing was flanked by selective, more quantitative evaluations and comparative studies around specific questions that arose during the development.


. Grab-That-There: Live Direction for Motion-Based Games for Health. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017.

PDF Project Project DOI

. Games for Health. Entertainment Computing and Serious Games, 2016.

Preprint Project Project

. Personalized and Adaptive Serious Games. Entertainment Computing and Serious Games, 2016.

Preprint Project Project

. Exergames for Physiotherapy and Rehabilitation: A Medium-Term Situated Study of Motivational Aspects and Impact on Functional Reach. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.

PDF Project DOI

. Anpassbare Computerspiele für Senioren. Informatik-Spektrum, 2014.

Preprint Project Project DOI

. Comparing Modalities for Kinesiatric Exercise Instruction. CHI ‘14 Extended Abstracts on Human Factors in Computing Systems, 2014.

PDF Project Project DOI

. Involving Users and Experts in Motion-Based Game Design for Older Adults. Proceedings of the CHI Game User Research Workshop, 2013.

PDF Project Project

. Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.. Mensch & Computer Workshopband, 2013.

Preprint Project Project

. Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults. Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.

PDF Project DOI