Adaptify

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Publications

. Do You Think This Is a Game?. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.

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. Towards Deep Player Behavior Models in MMORPGs. The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts, 2018.

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. Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.

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. Work Hard, Play Hard: How Linking Rewards in Games to Prior Exercise Performance Improves Motivation and Exercise Intensity. Entertainment Computing, 2018.

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. You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.

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. Grab-That-There: Live Direction for Motion-Based Games for Health. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017.

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. Updating Bayesian Networks Using Crowds. Neural Network World, 2017.

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. Applying Human-Centered Design to Develop Motivating Exergames. Mensch Und Computer 2016 textendash Workshopband, 2016.

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. Games for Health. Entertainment Computing and Serious Games, 2016.

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. Personalized and Adaptive Serious Games. Entertainment Computing and Serious Games, 2016.

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. MoviTouch: Mobile Movement Capability Configurations. Proceedings of the 17th International ACM SIGACCESS Conference on Computers Accessibility, 2015.

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