A project on developing deep player behavior models for dynamic and generative non-player character interactions, game testing, player substitution and fraud detection.
48 hours to go from zero to poster. The idea of the Science Jam is to apply the principle of game jams and hackathons to the rapid conceptualization, execution, and analysis of small-scale experiments, studies, or other pieces of research that can provide exploratory evidence or function as a pilots for larger follow-ups.
A project on supporting individually adapted therapy with digital games. It focused on harnessing the potential of motion-based games for health to support motivation, guidance, and feedback.