Building on my background in interaction design, human computation, serious games, web technologies, adaptive systems, machine learning, and visual effects I am a human-computer interaction (HCI) researcher and practitioner with a passion for digital health. I am Co-Director and Principal Investigator at the Ludwig Boltzmann Institute for Digital Health and Prevention, leading the programme lines on Digital Technologies and Data Analytics at the institute. Formerly, I led the Digital Health Cluster at Open Lab and acted as Degree Programme Director for the MSc in Human-Computer Interaction at the School of Computing at Newcastle University.
Postdoc in HCI, 2017/18
ICSI / UC Berkeley
PhD in Computer Science, 2016
University of Bremen
MSc in Digital Media, 2010
University of Bremen
Exploring the impact of working with systems that are adaptive, learning, or produce output that is difficult to predict, as traditional interaction design paradigms are challenged.
Modular Open Research Platform for Digital Health: An infrastructure to foster data-driven innovation.
A project on engagement and empowerment using playful user-generated treatment in virtual reality exposure therapy.
The Centre for Digital Citizens (CDC) will address emerging challenges of digital citizenship, taking an inclusive, participatory approach to the design and evaluation of new technologies and services that support smart, data-rich living in urban and rural communities.
A project on identifying digital endpoints to assess fatigue, sleep and activities of daily living in neurodegenerative disorders and immune-mediated inflammatory diseases building on data from sensing devices an apps.
A project on developing deep player behavior models for dynamic and generative non-player character interactions, game testing, player substitution and fraud detection.
A N8 priming project to review the literature and scope research on transitioning to sustainable diets.
A project on potential biases and pathways to operationalisation of questionnaire-based research in virtual reality.
A project that aims to help students gain certifications, incomce, and employment through embedding real work tasks in online learning courses.
48 hours to go from zero to poster. The idea of the Science Jam is to apply the principle of game jams and hackathons to the rapid conceptualization, execution, and analysis of small-scale experiments, studies, or other pieces of research that can provide exploratory evidence or function as a pilots for larger follow-ups.
A project that investigated the potential of motion-based exergames in virtual reality, focusing on locomotion techniques and feedback.
A project on supporting individually adapted therapy with digital games. It focused on harnessing the potential of motion-based games for health to support motivation, guidance, and feedback.
A project that aims to help students gain certifications, incomce, and employment through embedding real work tasks in online learning courses.
A project on motion-based games for health for the support of physiotherapy and rehabilitation for older adults.
An early project exploring the applicability of exergames for supporting physiotherapy for people living with Parkinson’s.
The ‘live space-display-interaction’ project worked with the Troja pixel room to generate unique whole-room display interactions that investigate immersive displays.