Publications

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The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation Setting

DOI

Opportunities and barriers for reimbursement of digital therapeutics in Austria: Findings From expert interviews

DOI

Evaluation of the “ActiveWaiting App”: A Waitlist-Control Pilot Study

DOI

Active Waiting: Facilitating Short Bouts of Exercise During Idle Times for Promoting Physical Activity in Daily Living

DOI

“Be with me and stay with me”: Insights from Co-Designing a Digital Companion to Support Patients Transitioning from Hospital to Cardiac Rehabilitation

DOI

Validity of Four Consumer-Grade Optical Heart Rate Sensors for Assessing Volume and Intensity Distribution of Physical Activity

DOI

Towards AI Augmented Personalized Data Sensemaking

Targeting behavioral factors with digital health and shared decision-making to promote cardiac rehabilitation—a narrative review

DOI

Smartphone Apps for Food Purchase Choices: Scoping Review of Designs, Opportunities, and Challenges

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Post-mortem information management: exploring contextual factors in appropriate personal data access after death

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Making it transparent: A worked example of articulating programme theory for a digital health application using Intervention Mapping

DOI

Investigating shared decision-making during the use of a digital health tool for physical activity planning in cardiac rehabilitation

DOI

HR Measures From Four Consumer-Grade Optical Heart Rate Sensors with Gold Standard ECG Reference

Gamifying food-print-literacy: Empowering low-footprint values through digital technology

Establishing Foundations on Both Sides of the Bridge: Exploring Contextual Barriers to Cardiac Rehabilitation Uptake to Inform Digital Health Technology Design

DOI

Editorial: Supporting sustainable behavior change and empowerment in ubiquitous and learning health systems

Co-designing an information map guiding patients on their journey to cardiac rehabilitation in Austria

DOI

Bridging Gaps in Cardiac Rehabilitation in Austria: What It Takes to Co-Design a Digital Companion for Patient Empowerment

DOI

Your Health, Your Data: Combining Interdisciplinary Views, Concepts, and Practices to Empower Patients in Their Engagement With Personal Health Data

Multi-Stakeholder Design for Complex Digital Health Systems: Development of a Modular Open Research Platform (MORE)

Atrial Fibrillation Detection from Ambulatory ECG with Accelerometry Contextualisation: A Semi-Supervised Learning Approach

Towards Adaptability of Just-In-Time Adaptive Interventions

Research on Digital Technology Use in Cardiology: Bibliometric Analysis

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Process and Outcome Evaluations of Smartphone Apps for Bipolar Disorder: Scoping Review

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Open Innovation in Science (OIS): A Viable Approach to Increase Sport Specific and Societal Impact of Sports Science Research?

Investigating the Tradeoffs of Everyday Text-Entry Collection Methods

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Human-GDPR Interaction: Practical Experiences of Accessing Personal Data

Preprint DOI

Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research

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Understanding the Experiences of Remote Workers: Opportunities for Ambient Workspaces at Home

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Evaluating User Experiences in Mixed Reality

Preprint Project

Early Warning Signs of a Mental Health Tsunami: A Coordinated Response to Gather Initial Data Insights From Multiple Digital Services Providers

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Data Contribution Summaries for Patient Engagement in Multi-Device Health Monitoring Research

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Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges

Preprint Project

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

Preprint Project

Examining Design Choices of Questionnaires in VR User Studies

Preprint PDF Project DOI

Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions

Preprint PDF DOI

Breaking The Experience: Effects of Questionnaires in VR User Studies

Preprint PDF Project DOI

A catalogue of UK household datasets to monitor transitions to sustainable diets

Preprint Project DOI

Wireless non-invasive motion tracking of functional behavior

Preprint DOI

You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping

Preprint Project Project DOI

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup

Preprint PDF Project DOI

Do You Think This is a Game?

Preprint PDF Project DOI

A Text to Animation System for Physical Exercises

DOI

Updating Bayesian networks using crowds

PDF Project DOI

Hoverboard: A Leap to the Future of Locomotion in VR!?

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CrowdEyes: Crowdsourcing for Robust Real--World Mobile Eye Tracking

Preprint PDF

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience

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Applying Human-Centered Design to Develop Motivating Exergames

Project DOI

Anticipation in Motion-based Games for Health

Preprint

Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning

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MoviTouch: Mobile Movement Capability Configurations

Preprint PDF Project DOI

Designing Wheelchair-Based Movement Games

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Classification of Player Roles in the Team-Based Multi-player Game Dota 2

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„Raus aus dem Sessel“ – Computerspiele für mehr Gesundheit: Eine Übersicht und aktuelle Beispiele

Preprint DOI

Motivational Effects of a Gamified Training Analysis Interface

Preprint

Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-esteem in Exergames

Preprint PDF DOI

Anpassbare Computerspiele für Senioren

Preprint Project Project DOI

Suspended Walking: A Physical Locomotion Interface for Virtual Reality

PDF Project

Sportal: A First-Person Videogame turned Exergame

Project

Mobile Game User Research: The World as Your Lab?

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Exercise My Game: Turning Off-The-Shelf Games into Exergames

PDF Project

Serious Questions in Playful Questionnaires

Predicting Crowd-based Translation Quality with Language-independent Feature Vectors

Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds

Human Computation: A New Aspect of Serious Games

Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults

PDF Project

Teaching Serious Games

Preprint

Serious Questionnaires in Playful Social Network Applications

Human Computation Games: A Survey

Preprint

QuickWoZ: a Multi-purpose Wizard-of-Oz Framework for Experiments with Embodied Conversational Agents

Preprint PDF DOI